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3Ds Max

3Ds Max2020-07-29T11:03:45+00:00

Project Description

Course Details

3Ds Max

 Course Duration: 60 Hours
 Class Duration: 2 Hours

Instructor Profile

Class No. 1:

  • Introducing toolbar
  • Understanding views
  • Move
  • Scale
  • Introducing Snap toggle
  • Selection procedure
  • Zoom
  • Clone
  • Creating custom toolbar
  • Locking selection set
  • Editing named selections

Class No.  2:

  • Setting rendering controls
  • Isolate selection
  • Setting snap
  • Opening and closing group
  • Attaching and detaching objects
  • Working with transform gizmos
  • Positioning pivot points
  • Grid  control
  • Box
  • Sphere
  • Cylinder
  • Modifying them

Class No. 3:

  • Torus
  • Teapot
  • Cone
  • Geoshapere
  • Tube
  • Pyramid
  • Clone
  • Plane & modifying all object
  • Hands-on (Table with chair)

Class No. 4:

  • Hands-on (Dining table and dinner cabinet)

Class No. 5:

  • Chamfer Box
  • Mirror
  • Rotate
  • Hands-on  (Sofa)

Class No. 6:

  • Hydra
  • Oil tank
  • Spline
  • Gengon
  • Ringwave
  • Prisom
  • Torus knot
  • Chamfer cylnder
  • Capsule
  • L-ext
  • C-ext
  • Hose
  • Modifying all object

Class No. 7:

  • Bend modifier
  • Hands-on (Dining table and sofa for drawing and dining setup)

Class No. 8:

  • Line
  • Making spline renderable
  • Selecting spline sub objectives
  • Editing vertices
  • Editing segments
  • Applying editable mesh

Class No. 9:

  • Circle
  • Arc
  • Ngon
  • Text
  • Section
  • Rectangle
  • Ellipse
  • Donut
  • Star
  • Helix
  • modifying all objects

Class No. 10:

  • Hands-on (Iron made khat)

Class No. 11:

  • Connect, Boolean, Loft, Extrude, Bevel, FFD Box, Lattice, Lathe, Mesh smooth

Class No. 12:

  • Hands-on (Executive table and revolving chair)

Class No. 13:

  • Melt
  • Ripple
  • Streach
  • Tapper
  • Twist
  • Scale
  • Bevel
  • Bevel Deformation
  • Wave
  • Noise
  • Hands-on (Deferent type of show piece
  • bed
  • bed cover and pillow etc)

Class No. 14:

  • Working with particles
  • Particle generation and animation
  • Creating video file
  • Creating rain showers
  • Creating a snow storm
  • Animation
  • Using time control
  • Setting frame rate
  • Using time tags
  • Working with keys
  • Auto key mode
  • Set key mode
  • Using the track bar
  • Render

Class No. 15:

  • Working with AEC objects
  • Foliage, Railing
  • Wall
  • Pivot door
  • Sling door
  • Bifold door
  • Straight stair
  • L-type stair
  • U type stair
  • Spiral stair

Class No. 16:

  • Deleting modifier
  • Editing poly object
  • Defuse mapping
  • Awning window
  • Casements window
  • Sliding window
  • Projected window

Class No. 17:

  • Hands-on Building, Appling Environment

Class No. 18:

  • Hierarchy
  • Array
  • Using pivot points
  • Understanding lighting principles
  • Ambient light
  • Sky light
  • Sun light
  • Omni light
  • Direct light
  • Shadow
  • Shadow parameters
  • Volume light parameter
  • Working with advance lighting override material
  • Understanding radiosity
  • Lighting for radiosity
  • Default lighting

Class No. 19:

  • Hands-on (Drawing room and dining room setup)

Class No. 20:

  • Advance effect and atmosphere
  • Adding render effects
  • Creating lens effects
  • Glow
  • Ring
  • Ray
  • Star
  • Streak
  • Creating reflection
  • Understanding opacity

Class No. 21:

  • Hands-on (Conference room-with table and chair)

Class No. 22:

  • Understanding material properties
  • Working with material editor
  • Using the material editor controls
  • Naming materials
  • Assigning materials to objects
  • Picking materials form a scene
  • Previewing materials and rendering maps
  • Setting material editor options
  • Resetting materials
  • Removing materials and maps
  • Using the fix ambient utility
  • Using the material or map browser
  • Using the standard material
  • Using shading types
  • Blinn sadder
  • Phong sadder

Class No. 23:

  • Hands-on (Ceiling and light)

Class No. 24:

  • Hands-on (TV and TV Table)

Class No. 25:

  • Filter color mapping
  • Metal ness mapping
  • Bump mapping
  • Reflection mapping
  • UVW mapping
  • Material attach
  • Working with material library
  • Creating glass material
  • Introducing with target point and camera point
  • Placing camera
  • Matching camera with background image
  • Render

Class No. 26:

  • Project work – Kitchen cabinet, basin and sink

Class No. 27:

  • Project work – Bed room ( khat, dressing table, sofa etc)

Class No. 28:

  • Project work – Wall cabinet, false cling and tea table

Class No. 29:

  • Project work – Building Exterior

Class No. 30:

  • Project work – Building Exterior

Course Resource Person

Amin Tanvir
Amin TanvirSr. Technical Trainer
PiashGuest Trainer