Project Description

3Ds Max


Course Over View 

3D studio max course, will introduce you to the basics of 3D modeling, animation, and rendering. You will learn about the different tools and features of 3D Studio Max, and how to use them to create simple 3D objects. This 3D studio max course will teach you how to create complex 3D models, such as characters, vehicles, and buildings. In this 3d studio max course, you will learn about different modeling techniques, such as polygon modeling, spline modeling, and NURBS modeling. This section will teach you how to add textures to your 3D models. You will learn about different types of textures, such as bitmap textures, procedural textures, and displacement maps. further more you will be taught how to add shading and lighting to your 3D models. You will learn about different types of shaders, such as Phong shaders and Gouraud shaders, and how to use them to create realistic lighting effects. More over you will learn how to render your 3D scenes. You will learn about different rendering techniques, such as ray tracing and global illumination, and how to use them to create realistic images.

  • Interface Elements
  • Main toolbar
  • Command Panel and rollouts
  • Using the Viewport Navigation Controls
  • Setting the viewport visual style
  • Standard Primitives
  • Extended Primitives
  • Architecture Primitives
  • Window Selection method
  • Shape Shifting Selection Method
  • Position Gizmo
  • Rotation Gizmo
  • Scale Gizmo
  • Hiding and Freezing Objects
  • Snapping
  • Unit Setup
  • Align
  • Copy
  • Grid and Snap Setting
  • Clone
  • Mirror
  • Arrays
  • Groups
  • Attaching objects
  • Grouping and Linking objects
  • Shapes and splines
  • Shape Primitives
  • Extended Primitives
    • Editing Splines
    • Editing Vertices , Spline and Segment
    • Lesson 8: Modeling with Polygons
    • Editable Poly
    • Editable Spline
    • Converting to Poly
    • Editable Poly Sub object modes
    • Editing geometry
    • Remove, Break, Extrude, Weld and Chamfer, connect
  • Split and Insert Vertex , Bridge Edges , Create Shape from Selection ,
  • Insert Vertex , Outline and Inset , Bevel , Flip , Hinge From Edge , Extrude Along Spline ,Extrude
  • Generate Topology
  • Lathe , Extrude , Symmetry , Bend , Lattice , Noise , Ripple , Shell , Slice , Skew , Twist
  • Material Editor
  • Diffuse
  • Specular
  • Reflection
  • Refraction
  • Transparency
  • Navigating the Material Node View panel
  • Using the Material/Map Browser
  • Exploring the Various Map Types
  • Bitmap
  • Checker
  • Tiles
  • Multi Sub
  • Understanding the Basics of Lighting
  • Standard lighting method
  • Shadows
  • Omni
  • Spot
  • Direct
  • Skylight
  • IES lights
  • Vray Lights
  • Dome Lights
  • Environment
  • Free Camera
  • Target Camera
  • Vray Camera
  • Camera Settings
  • Controlling Global Illumination
  • Primary Engine
  • Secondary Engine
  • Rendering Control


Total Course Duration: 66 Hours
Per Class Duration: 3 Hours




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